AngularAtlased. 22.2

Ch. 05Component design32 / 75

Change detection

OnPush is the default from v22, zone.js is gone from v21. What triggers rendering and how not to get burned.

v21v22 ~0 min read Official docs

Change detection is the process by which Angular updates the DOM when the data changes. Two big changes in recent versions change how you work: in v21 new applications are zoneless (no Zone.js), and in v22 components are OnPush by default. Together this means: Angular no longer “guesses” when something changed — you have to tell it, and signals do that automatically.

v21 + v22 in short
  • v21: new projects no longer include zone.js. Change detection is scheduled by signals, events, markForCheck.
  • v22: components without changeDetection are OnPush. ChangeDetectionStrategy.Default becomes Eager (Default is deprecated).
  • ng update to v22 adds Eager automatically where needed, so nothing breaks.

OnPush by default and Eager

// v22: no `changeDetection` → OnPush
@Component({ selector: 'app-user-card', template: `...` })
export class UserCard {}

// Do you want the old behaviour (“always check me”)? Explicitly:
@Component({
  selector: 'app-legacy-widget',
  changeDetection: ChangeDetectionStrategy.Eager, // the former Default (Default is deprecated)
  template: `...`,
})
export class LegacyWidget {}

What triggers a render (zoneless)

What schedules change detection in a zoneless application:

  ✓ a signal read in the template changes (signal.set/update, input(), resource, toSignal…)
  ✓ an event listener in the template or host: (click), (input), host: { '(keydown)': … }
  ✓ the async pipe receives a new value
  ✓ ChangeDetectorRef.markForCheck()
  ✓ ComponentRef.setInput(), attaching / detaching views
  ✓ the router: navigations

  ✗ setTimeout / setInterval / Promise.then that change a plain field
  ✗ subscribe() that sets a plain field
  ✗ callbacks from third-party libraries (WebSocket, Firebase, Maps) that set plain fields
LivesetTimeout + a plain field does not update the UI
plain field + setTimeout
0
signal + setTimeout
0
plain field + markForCheck()
0
plain field + direct click
0
Press the first button a few times: the value stays “behind” — it shows only on the next click (which is an event). The other three update correctly.
// ✗ Works with Zone.js, does NOT work zoneless + OnPush
export class Clock {
  now = new Date();
  constructor() {
    setInterval(() => (this.now = new Date()), 1000);
  }
}

// ✓ The idiomatic solution: a signal
export class Clock {
  readonly now = signal(new Date());
  constructor() {
    const id = setInterval(() => this.now.set(new Date()), 1000);
    inject(DestroyRef).onDestroy(() => clearInterval(id));
  }
}

// ✓ For Observables: toSignal (or the async pipe)
readonly user = toSignal(this.userService.user$);

// Emergency solution for old code: markForCheck
this.socket.on('msg', (m) => {
  this.messages.push(m);
  this.cdr.markForCheck();
});

The OnPush rules

An OnPush component is checked only when:

  1. one of its input() receives a NEW reference (compared with ===)
  2. an event happens in it or in its children
  3. a signal read in its template changes
  4. the async pipe in its template emits
  5. someone calls markForCheck() on it (or on a descendant)

Otherwise, its whole subtree is skipped. That is why OnPush + signals = minimal renders.
LiveEager vs OnPush under the same parent
The parent re-renders every second (it reads <code>seconds()</code>): 0 s
Eager · label: v0
checked: ×
OnPush · label: v0
checked: ×
The parent re-renders every second. The Eager child is checked every time; the OnPush child only when its input changes.

Mutations and OnPush

OnPush compares inputs by reference. If you mutate an object in place, the child doesn’t find out. Exactly the same rule as for signals: immutability.

LiveMutated object vs new object
parent: AnaOnPush child: Ana
The mutation changes the name in the parent (which re-renders on click), but the OnPush child keeps the old name.

ChangeDetectorRef: when you really need it

const cdr = inject(ChangeDetectorRef);

cdr.markForCheck();   // “check me in the next round” (asynchronous, recommended)
cdr.detectChanges();  // “check me NOW, synchronously” (rare: immediate measurements, tests)
cdr.detach();         // removes the component from change detection (dashboards with manual updates)
cdr.reattach();

// v22: cdr.checkNoChanges() was removed from the public API — in tests use fixture.detectChanges()

Migrating an existing project

# ng update to v22 automatically adds ChangeDetectionStrategy.Eager to components
# that had no changeDetection set — the application’s behaviour stays identical.
ng update @angular/core@22 @angular/cli@22

# Then, component by component: remove Eager, move the state to signals, test.
# For zoneless on an existing project, Angular 21 added an analysis tool:
#   onpush_zoneless_migration (through the Angular CLI MCP server: ng mcp)

Signals are what tells Angular what to re-render: signal() and computed() and, in more depth, Signals under the hood. What makes an app slow, step by step, in Performance — a checklist.

When YES, when NO

OnPush (default)
  • Any new component — it is already the default.
  • State lives in signals, inputs, resources.
  • Large lists, dashboards, pages with a lot of content.
Eager / markForCheck
  • Eager: old code, not yet migrated, which moves plain fields from callbacks.
  • markForCheck: integration with third-party libraries that don’t know about signals (but it’s better to put the value in a signal).
  • detectChanges: rarely — tests or measurements right after a change.

Common pitfalls

  • “It only works after I click somewhere” = a plain value changed asynchronously. Move it to a signal.
  • You mutate an object received through an input → the OnPush child doesn’t update. Create a new reference.
  • Tests that relied on Zone.js (fakeAsync, implicit whenStable): zoneless, use await fixture.whenStable() and Vitest’s fake timers.
  • Old libraries that assume Zone.js (e.g. ones waiting for NgZone.onStable) — check compatibility before you drop zone.js.

Ch. 05 · 0 of 6 complete

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  1. Smart vs Dumb
  2. Generic components <T>
  3. Dynamic components
  4. Directives & host composition
  5. Custom form controls
  6. Change detection
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All 75 pages · type to filter

  • 01What's new in Angular 21 & 22All the important changes in v21 and v22, briefly, with a link to the page that explains each one.Start
  • 01Your first app, step by stepA reading list built from an empty component to a finished app — signals, @for, inputs and outputs, a service and a form, one step at a time.Start
  • 01Quick decisions“Where do I put this?”, “Signal or Observable?”, “Shared or feature?” — short answers to everyday questions.Start
  • 01Angular interview questions60 real interview questions for junior, mid and senior, with the answer to give, the follow-up and the red flags. Plus a mock interview.Start
  • 02Standalone & bootstrapHow an app starts without NgModule: bootstrapApplication, app.config.ts, imports in the component.Modern fundamentals
  • 02Data binding & eventsInterpolation, property and attribute bindings, events with $event and key filters, and how [( )] is built — what goes into the DOM and what comes back.Modern fundamentals
  • 02Control flow: @if, @for, @switchThe block syntax that replaces *ngIf/*ngFor/ngSwitch, with track, @empty and exhaustive checks.Modern fundamentals
  • 02@let and the new template expressionsLocal variables with @let, arrow functions, spread, regex, instanceof, comments inside tags.Modern fundamentals
  • 02@defer — lazy loading in templatesLoad heavy components only when needed: triggers, prefetch, placeholder, loading, error.Modern fundamentals
  • 02Class & style bindingsWhy [class.x] and [style.x] replaced ngClass and ngStyle (with automatic migration from v21).Modern fundamentals
  • 02Component styles & encapsulation:host, the three encapsulation modes, theming with CSS variables, and why ::ng-deep is a last resort.Modern fundamentals
  • 02Pipes: when and howPure vs impure pipes, custom pipes, and how you choose between a pipe, computed() and a method.Modern fundamentals
  • 03signal() and computed()The reactive primitives: writable state, derived state, equality, untracked and immutability rules.Signals & reactivity
  • 03effect() — when YES, when NOSide effects synchronised with signals: localStorage, logging, imperative APIs. And their traps.Signals & reactivity
  • 03linkedSignal() — editable derived stateA signal that resets when its source changes, but that you can also set manually.Signals & reactivity
  • 03resource, rxResource, httpResourceAsync data as signals: status, value, error, reload, automatic cancellation. Stable since v22.Signals & reactivity
  • 03debounced() — delayed signalsThe “debounce” version of a signal, without RxJS. Perfect for search.Signals & reactivity
  • 03Lists: search, filter, sort, paginateA chain of computed signals that recalculates only what changed, with the filters kept in the URL so a link reopens the same view.Signals & reactivity
  • 03Observables from zeroWhat an Observable is, subscribe and unsubscribe, the operators you use every week, cold vs hot — and when a signal is enough.Signals & reactivity
  • 03Signals ↔ RxJStoSignal, toObservable, takeUntilDestroyed, outputFromObservable — and when RxJS remains the right choice.Signals & reactivity
  • 04input() and output()Inputs as signals (required, transform, alias) and typed outputs. Data down, events up.Components: communication
  • 04model() — two-way bindingBanana-in-a-box [( )] with a single API. When to use it, and when input + output is better.Components: communication
  • 04viewChild & contentChildQueries as signals: viewChild, viewChildren, contentChild, contentChildren, the read option.Components: communication
  • 04Lifecycle & DestroyRefWhich hooks still matter in the signals era, afterNextRender, DestroyRef and typed ngOnChanges.Components: communication
  • 04Content projectionng-content with select, multiple slots, default content and the trap of conditional projection.Components: communication
  • 04ng-template & ngTemplateOutletTemplates as values: render props in Angular, typed context and customising components.Components: communication
  • 05Smart vs DumbContainer vs presentational: who holds the state, who only displays, and how to split them properly.Component design
  • 05Generic components <T>A correctly typed DataTable<T> or Select<T>, with templates for cells.Component design
  • 05Dynamic componentsNgComponentOutlet, createComponent with inputBinding/outputBinding, and a dashboard built from config.Component design
  • 05Directives & host compositionAttribute directives, the host: {} metadata and the Directive Composition API (hostDirectives).Component design
  • 05Custom form controlsFormValueControl (Signal Forms) vs ControlValueAccessor: a star rating, in both variants.Component design
  • 05Change detectionOnPush is the default from v22, zone.js is gone from v21. What triggers rendering and how not to get burned.Component design
  • 06inject() & @Service()The new @Service() decorator from v22, inject() vs the constructor, and the injection context.Dependency Injection
  • 06Providers & the injector hierarchyRoot vs route vs component, useClass/useValue/useFactory/useExisting, and the optional/self/skipSelf modifiers.Dependency Injection
  • 06InjectionToken & provideX()Typed configuration, provideFeature() functions, makeEnvironmentProviders and initializers.Dependency Injection
  • 06injectAsync() — lazy servicesLoad a heavy service only when you need it, with prefetch on idle.Dependency Injection
  • 07Folder structurecore / shared / features, what goes into each, and what a feature looks like inside.Application architecture
  • 07Shared vs featureWhen to move a component into shared and (especially) when NOT to. A concrete checklist.Application architecture
  • 07Interfaces & modelsInline interface or separate file? DTO vs domain model, type vs interface, where to put them.Application architecture
  • 07State management with signalsSimple signal stores, facades, local vs global state, and when you need NgRx.Application architecture
  • 07Style guide & namingThe current official conventions: file names without suffixes, protected, readonly, member order.Application architecture
  • 07Barrels, aliases & boundariesindex.ts, path aliases, a feature’s public API and dependency rules that can be checked automatically.Application architecture
  • 07Errors: @boundary & ErrorHandlerThe new @boundary block from v22.2, the global ErrorHandler, HTTP errors and errors from resource.Application architecture
  • 08Modern routing & lazy loadingloadComponent, child routes, parameters as inputs and parameter inheritance (the new default in v22).Routing
  • 08Guards & resolverscanActivate, canMatch, canDeactivate and resolve as functions, with redirects via UrlTree / RedirectCommand.Routing
  • 09Signal Forms — the basicsForms built on signals: form(), [formField], schema-based validation. Stable since v22.Forms
  • 09Signal Forms — advancedCustom and cross-field validation, async/HTTP with debounce, dynamic lists, disabled/hidden, reusable schemas.Forms
  • 09Typed Reactive FormsTyped FormGroup, nonNullable, FormArray — and how they coexist with Signal Forms.Forms
  • 10HttpClient, interceptors & the API layerHttpClient without setup (v21), Fetch by default (v22), functional interceptors and an API layer with DTO mapping.HTTP & data
  • 11Performance — a checklistWhat really matters: OnPush + signals, track, @defer, lazy routes, images, bundles and hydration.Quality & performance
  • 11Testing with VitestVitest is the default runner from v21. TestBed, components with signals, services, HTTP and harnesses.Quality & performance
  • 11DevTools: look inside your appChrome DevTools and Angular DevTools step by step: what each panel shows, with exercises that work on this site.Quality & performance
  • 11Angular AriaHeadless, accessible components that you style however you like: tabs, accordion, menu, listbox...Quality & performance
  • 12SSR, prerender & render modesWhen to render on the server, when at build time and when only in the browser: RenderMode per route, app.routes.server.ts and the real costs.SSR & hydration
  • 12Hydration: event replay & incrementalHow the browser takes over server HTML without re-rendering it: full hydration, event replay, @defer (hydrate on …) and mismatch errors.SSR & hydration
  • 12Server-compatible codewindow doesn’t exist on the server: PLATFORM_ID, afterNextRender, DOCUMENT, TransferState, the HTTP cache and PendingTasks.SSR & hydration
  • 13Micro frontendsWhen it is worth splitting an app into several deployments and when it is just complexity: Native Federation, Module Federation, iframes, Web Components.Architecture at scale
  • 13Web Components with Angular ElementscreateCustomElement: an Angular component used as an HTML tag anywhere, plus communication between apps through events and BroadcastChannel.Architecture at scale
  • 13Monorepo, libraries & boundariesA workspace with several apps and libraries: ng generate library, Nx, secondary entry points, publishing and dependency rules.Architecture at scale
  • 13Hexagonal architecture (ports & adapters)A domain without Angular, ports as abstract classes and interchangeable adapters: HTTP, localStorage or in-memory, without touching the UI.Architecture at scale
  • 14Signals under the hoodThe reactive graph: producers and consumers, push-pull, why computed is lazy and glitch-free, the diamond problem and when effects run.Advanced reactivity
  • 14Advanced RxJS: higher-order operatorsswitchMap, mergeMap, concatMap and exhaustMap on a live diagram, plus retry with backoff, shareReplay and how to avoid leaks.Advanced reactivity
  • 14NgRx SignalStoreLarge-scale state management on signals: withState, withComputed, withMethods, rxMethod, entities and hooks — and when a simple store is enough.Advanced reactivity
  • 14State machines with signalsNo more impossible states: a typed machine on signals, with transitions, guards and a live state diagram.Advanced reactivity
  • 15WebSockets: real time that survives the networkA typed socket as signals: reconnect with backoff and jitter, heartbeat, an outbox while offline, and SSR safety.Real time & offline
  • 15Optimistic updates & rollbackAn instant UI that stays honest: snapshot and rollback, out-of-order responses, idempotency keys.Real time & offline
  • 15Offline-first: Service Worker & cachingThe Angular Service Worker: caching strategies, update prompts and an outbox for changes made offline.Real time & offline
  • 16Web WorkersHeavy computation without blocking the UI: a real worker in the page, message passing and when it is not worth it.Advanced UI & performance
  • 16Huge lists: virtual scroll100,000 rows without lag: CDK virtual scroll, itemSize, trackBy and the alternatives (pagination, infinite scroll).Advanced UI & performance
  • 16Modern animations & View Transitionsanimate.enter and animate.leave instead of the deprecated @angular/animations, CSS transitions and View Transitions on navigation.Advanced UI & performance
  • 16Memory leaks: finding and fixing themSubscriptions, timers and listeners that outlive their component — how to spot them in DevTools and close them.Advanced UI & performance
  • 17Security: XSS, sanitisation & CSPWhat Angular does automatically against XSS, when bypassSecurityTrust becomes dangerous, plus CSP with nonce, Trusted Types and XSRF.Security & globalisation
  • 17Authentication: tokens & refreshAn interceptor that attaches the token, refreshes once on 401 and replays the queued requests — plus where you keep the token.Security & globalisation
  • 17OAuth 2.1 & OpenID Connect with PKCEThe authorization code flow with PKCE, step by step: verifier and challenge, state and nonce, the ID token, and why a BFF is safer.Security & globalisation
  • 17Internationalisation (i18n)$localize, the i18n attribute, ICU plural/select, a build per language vs runtime translations, and locale-based formatting.Security & globalisation